continuing with my quest of learning Fusion, I’ve come up with another challenge. I’m trying to recreate the yellow strips that paint over the major roads of the following videos in one of my drone videos. (these guys made them in AE).
I’ve tried using a background node with different masks but didn’t work. I’m thinking camera tracking but I’m not so sure how to implement it, same with planar tracker.
Here’s the drone orbit of mine where I want to apply it. The two major roads crossing.
Just a little update. I’ve been doing some research on forums and apparently it is an actually very advanced thing to pull off and very time consuming. So I think I need to put it off, unless anyone can come up with a better solution.
I just never though it would be so complex! Bummer
Wow!! I can’t believe I went researching into the blackmagic forum and reddit and all I got was how hard and complex that effect is and how it was still way out of my league. I was almost fully discouraged until you came up with this quite simple solution without complex 3D camera tracking techniques. Thank you so much for your generosity Jay. I can’t wait for the day I’m knowledgeable enough to give back.
I have one further question. If I wanted to created the yellow bands for both of the main roads in the video (the one you did and the other intersecting freeway), would you draw it all as a single yellow mask using the same technique, or would you create it two different bands in different nodes (although I don’t know what would happen when they overallp at the crossing point.
It’s almost midnight here and I just couldn’t get to sleep. I started working on it. This is how it looks. I haven’t got to animating yet, and I might be making things a bit more complicated by making 1 mask for the entire thing plus all the individual cutouts. I wonder if there’s away to have onlly one cutout node instead of 1 per cut out. Anyway, here’s my progress. I’m looking forward to moving forward
Alright, so I went ahead and tried the MultiPoly tool. It all went great until I realised that once finished, I couldn’t find “Publish” to Publish the points to animate. After a looot of playing around I found the solution so I wanted to share it here for those trying this. (I’m sure you already know this Jay).
Basically, I noticed that for every Polygon within the MultiPoly, you have to first click on “Publshing Path Points Enabled”. Once that is set, you will see “Publish” appear in the menu.
It is important to note that when you publish the points of mulitple polys, they will all add to the same one long long list! You won’t find them separately within each polyline. It can make things a bit confusing.
Here’s the screenshot for you guys to see. Hope this helps
A bit of an update. Something really weird happens with the MultiPoly node. As you can see in the last screenshot I posted, I had all the points published ready for animation. However, I decided to wait till today for it so I closed the file.
Today, when I re opened the file, the list of all published points in the inspector (the one you see in the screenshot) was gone with no way whatsoever to bring it back. Publish them again wasn’t possible because the items for it in the menu were gone (those indicated in red in my previous screenshot).
So I think the only way to do this is to have all polygons in different nodes like in my first attempt, unless anyone knows why the bloody published points disappear when you close and open the file again and how to bring them back. This is so awkward
Yeah, I think you are right. I already reported it to Black Magic and they told me they have transferred the issue to the Resolve team. It’d be great if you do too so they increase the relevance of it. Let’s see what they say.
In the meantime, I succesfully animated the whole thing using many polygons. It worked great, so thank you so much for that.
Now I was wondering how to add the fade effect you see in the second reference video that I posted in the first post. I already created it and animated a rectangle mask that reveals the highways progressively, but I can’t find an effect to fade the ends of it as in that video. Any ideas?
1.Easiest and what I would normally do. Just add another mask node any of them in line with your masks adjust the soft edge controls then turn the paint mode to subtract.
When you have double poly enabled you will see diamond shapes on each of the polygon points. You can click and drag them to make the mask blend at the point.
Here’s the update on the state of animating points of MultiPolys.
I got in touch with support back and forth for a week now. They were super quick to reply and investigate and this is the final veredict for now. Straight from their email.
"The developers have come back saying that the Publish Point is currently not supported in MultiPoly, nor sPolygon or sBSpline.
They are aware that if the user selects “Publishing Path Points Enabled” in the contextual menu that the option to Publish becomes available; however, those exposed controls will have no usability or function.
They have added this as a feature request for Publish Points to be included in MultiPoly and sPolys.
"
So, for now we’ll have to animate multiple polys separately.
My video is finally coming to fruition, mostly thanks to the generous help I’ve received here from Jay. Hopefully, I’ll be good enough to start giving back